Conquering Game of Thrones Kingsroad bosses requires understanding precise gimmick phases, breaking enemy daze gauges, and meeting strict Momentum thresholds. Encounters in Netmarble's action RPG punish aggressive button-mashing, as recovery animations leave characters vulnerable to high-damage counters. Whether tackling four-player co-op trials in the Altar of Memories or soloing open-world beasts, success depends on reading animation tells, managing stamina, and executing phase-specific mechanics.

Altar of Memories Co-op Bosses

The Altar of Memories serves as the primary four-player co-op dungeon mode, featuring massive creatures drawn from lore and high-tier progression loot.

Kraken of the Iron Islands Coast

The Kraken encounter spans five distinct phases, testing environmental awareness and team coordination across land and sea:

  1. Phase 1 (The Ship): Players fight aboard a ship while tentacles strike in straight lines and wide area-of-effect (AoE) patterns. A camera zoom-out signals an incoming large-scale AoE sweep across the deck.
  2. Phase 2 (The Wall): Combat moves to a defensive wall obstructed by two tentacles that must be severed. Players must dodge falling strikes from above and watch for a telegraphed tentacle swing from the right side, which throws characters into the sea for an instant kill. While players can respawn, the respawn timer increases with each successive death.
  3. Phase 3 (Open Ground): The Kraken attacks in linear paths and circular zones while adding an ink sweep moving horizontally across the arena. Players must dodge to the opposite side of the ink trajectory. When the Kraken opens its mouth, players must target the opening with ranged projectiles.
  4. Phase 4 (The Four Scorpios): Four wall-mounted Scorpios become available, designated for each party member. Firing directly at the Kraken deals negligible damage. Players must hold fire until the Kraken raises explosive barrels, detonating them mid-air to inflict critical damage.
  5. Phase 5 (The Hill Scorpio & Execution): Fighting moves to a final open arena featuring a single Scorpio located on an elevated hill. One player must operate the hill Scorpio to target barrels held by the boss, triggering explosions that rapidly drain the Kraken's daze gauge. The remaining three players attack ground tentacles with melee combos and ranged projectiles. An on-screen warning prompts all players to run up the hill to avoid a lethal arena-wide AoE. When the boss reaches 1 HP, a final Scorpio shot into an explosive barrel finishes the encounter.

The dungeon offers one free reward claim per week, with additional claims purchasable using Golden Dragons. Altar runs reward Amulet crafting designs, polishing materials, and Kraken Tentacle Boxes.

Scalding Chasm Firewyrm

The Scalding Chasm Firewyrm is an endgame encounter set inside a volcanic cavern filled with flowing lava. Entering this dungeon requires 280,000 Momentum or higher.

  • Environmental Hazards: Stepping onto the lava floor continuously drains health. Players must maintain position on safe rock ledges while dodging wide sweeping attacks.
  • Ranged Pressure: Because the Firewyrm repositions across molten areas, ranged attacks and arrows provide safe, consistent damage when melee approaches are cut off by flame pools.
  • Shared Rewards: The Firewyrm shares its weekly reward allowance (up to two claims per week) with the Kraken dungeon. Clearing the Firewyrm awards materials for nine specialized Amulets (Heart, Breath, and Brimstone across Rare, Epic, and Legendary tiers) along with Pure Sacred Tree Sap, a required promotion item to advance jewelry slot enhancements beyond Stage 40.

The Basilisks

Added as a Level 44 trial inside the Altar of Memories, this boss features a hybrid build resembling a cross between a crocodile and a wolf. Players queue into the trial using Common and Uncommon vouchers, facing rapid lunges and low-profile sweep attacks that require precise dodge timing.

Ironbeak Griffin and Giant Ice Spider

  • Ironbeak Griffin: This aerial monster can be brought down using field traps. Players coordinate trap placement to ground and immobilize the griffin, creating prolonged vulnerability windows for heavy combo bursts.
  • Giant Ice Spider: Operating as an aggressive, relentless threat, the spider cycles through rapid single-target strikes and sweeping AoE attacks. Party members must focus synchronized attacks on designated weak points to stagger and incapacitate the beast.

Ferocious Beast Hunts: The Bull and Direwolf

Ferocious Beasts represent repeatable progression fights accessed using RP (Resource Points).

The Bull (Ferocious Beast 4)

The Bull tests a player's ability to dismantle boss defenses through targeted part-breaking:

  • Horn Destruction: Focusing attacks on the head depletes the boss's daze gauge. Breaking the horns exposes a counter-attack opportunity: when the Bull charges forward, executing a timed input triggers a cinematic throw, tossing the beast across the ground.
  • Pattern Alteration: Knocking down the Bull permanently alters its attack rotation, softening its aggression and extending damage windows.
  • Loot Table: Rewards include Bull Pelts (available in Epic and Legendary rarities), Bull Tails, and Horns exchanged at the maester for legendary weapons. Spending 30 RP yields base double drops, whereas using special certificates yields triple drops for 60 RP.

Direwolf

Official patches adjusted the Direwolf's combat patterns to provide clearer attack windups, allowing players to read parry and dodge windows more consistently before committing to heavy recovery skills.

World and Fortress Bosses

Outside instanced dungeons, players face high-threat commanders across regional strongholds:

  • Stop the Black Shadow Drogon: A scheduled World Boss event where players battle the dragon Drogon. Clears award Embers, which have a 10% chance to yield White Ember (used to enhance the Ignite Weapon skill) or 90% Ashes, combinable at the Alchemy Workshop (200 Ashes, 100 Brown Coal, 20 Animal Oil) to guarantee a White Ember.
  • Regional Fortress Commanders: Found across Dreadfort, Casterly Rock, and the Reach (such as the Broken Chain of Truth in the Reach). These encounters pair tough commanders wielding spears, hammers, or heavy crossbows with snipers and archers. Eliminating ranged adds first prevents uninterrupted fire arrow interrupts during the main boss duel.
  • Elite Hideouts: Multi-stage fortress dungeons (including Raven's Rock Fortress). Defeating the final boss of a hideout stage instantly despawns all remaining trash mobs and minions in the arena.

Boss Progression and Requirement Overview

Boss EncounterLocation / Content TypeEntry Requirement / CostKey Mechanical FocusNotable Drops
KrakenAltar of Memories (Co-op)1 Free Entry Weekly (Golden Dragon recharge)5 Phases, Wall ledge drops, Scorpio barrel targetingKraken Tentacles, Amulet Designs, Jelly Hardener
Scalding Chasm FirewyrmAltar of Memories (Co-op)280,000 MomentumLava terrain hazard, Shared weekly Altar attemptsFirewyrm Amulet series, Pure Sacred Tree Sap
The BasilisksAltar of Memories (Co-op)Level 44 / VouchersRapid lunges, wolf-crocodile hybrid patternArtifacts, Sigil Boxes, crafting parts
The BullFerocious Beast #430 RP (or 60 RP with Certificates)Horn breaking, charge counter-throw, daze bar breakEpic/Legendary Bull Pelts, Horns, Bull Tail
DrogonWorld Boss EventEvent scheduleRaid-wide fire avoidanceEmbers, White Ember (for Ignite Weapon upgrades)
Elite HideoutsFortress ProgressionStage-dependentBoss elimination clears surrounding addsLegendary Artisan gear, weapon polish, Tempered Iron

Combat Strategy and Build Synergies

Overcoming boss stat walls requires preparing active buffs and aligning class abilities with boss vulnerabilities.

Pre-Buffing and Preparation

Before initiating high-tier dungeon encounters, players frequently stack three external boosts:

  1. Gods Haven Buffs: Direct increases to attack power alongside overall incoming damage reduction.
  2. Beast Potion Concoctions: Potions granting an 8% damage boost against beast-type monsters combined with an 8% incoming damage reduction. Sharpness concoctions provide additional raw attack power.
  3. Alliance Buffs: Guild-level enhancements granting 7% bonus attack power and 7% bonus defense.

Class Approaches to Boss Encounters

  • Knight: Functions as an exceptional frontline anchor during boss attempts. Utilizing Boost Morale reduces boss defense by 30% for 12 seconds while activating Fighting Spirit, which lowers skill rage consumption. Pairing this with Advancement boosts teammate critical rate and critical damage, while Ignite Weapon adds sustained burn damage to strike combos.
  • Sellsword: Excels at depleting the boss daze gauge. Activating Roar increases party critical rate and light attack speed. Using primary strike combos builds destruction stacks on the target, accelerating the rate at which armor and daze bars break.
  • Assassin: Relies on high-mobility hit-and-run tactics. When facing high-health targets like the Bull or Altar bosses, applying Poison DoT ticks drains health and daze meters simultaneously without forcing the player to remain in melee danger. The Ambush skill with Weaken applies a 10% damage received debuff on targets, amplifying total team burst.

Frequently Asked Questions

What is the Momentum requirement for the Firewyrm boss?

Entering the Scalding Chasm Firewyrm in the Altar of Memories requires a minimum of 280,000 Momentum.

Can you hit the Kraken directly with Scorpios in Phase 4?

Firing Scorpios directly into the Kraken deals almost no damage. Scorpios must be aimed specifically at the explosive barrels held in the Kraken's grasp to trigger high-damage explosions.

Do Kraken and Firewyrm have separate weekly reward limits?

No. The Kraken (Normal and Hard Mode) and the Scalding Chasm Firewyrm share the same Altar of Lost Memories weekly reward pool, which allows up to two reward claims per week.

What happens when you break the horns on the Ferocious Beast Bull?

Breaking the Bull's horns depletes its daze gauge and alters its attack patterns. When the Bull initiates a charge after horn destruction, players can execute a counter animation that throws the boss to the ground, leaving it vulnerable to increased damage.

How does dying work in Altar of Memories boss fights?

Players can respawn directly inside the dungeon after dying, but each death progressively extends the respawn timer before you can rejoin the fight. Certain environmental hazards, such as getting knocked into the sea during Kraken Phase 2, cause immediate death.