Game of Thrones Kingsroad legendary weapons provide the highest base attack power, stat rolls, and engraving potential across all gear slots. Players acquire legendary weapons primarily through the Altar of Memories wish system, crafting with ferocious beast drops, high-difficulty world tiers, and rare artisan drops. Because weapon attack directly scales your active skills and combo multipliers, securing a legendary weapon is the single most impactful gear upgrade for any class.
How to Acquire Legendary Weapons
Obtaining legendary weapons in Netmarble Neo's action RPG requires specific momentum thresholds, specialized crafting materials, or dedicated dungeon runs. Player testing and official update logs confirm several reliable routes.
1. Ferocious Beast Crafting
The most deterministic route to targeted legendary weapons is defeating Ferocious Beasts on the world map:
- Advance your momentum: Basic beasts drop lower-tier materials, but high-end beasts like the Bull require at least 67,000 momentum to farm effectively.
- Collect rare materials: Defeating these bosses grants chances at epic and legendary pelts or specific boss parts (such as horns). First-time clears guarantee specific baseline drops.
- Visit the Messenger Raven crafting bench or local master: Exchange your pelt and materials to forge the weapon base.
- Account for stat rolls: Player testing confirms that crafting a legendary weapon rolls base attack within a set tier range. A tier 4 legendary weapon, for example, rolls up to 384 base attack on optimal rolls, but lower rolls can occur.
Official update notes also confirm a Critical Crafting ("Great Success") system: crafting lower-rarity gear has a 10% chance to yield an item one tier higher, potentially yielding legendary-tier items from epic recipes.
2. The Altar of Memories Wish System
The Altar of Memories functions as the primary target-farming dungeon system for end-game weapon sets:
- Momentum Gates: Altar stages unlock at staggered momentum milestones (such as 7.3k, 19k, 34k, and 63k in standard zones).
- The Wish Guarantee: Players select a target wish reward before spending RP on dungeon clears. In standard Altar tiers, a spinner mechanic gives a random chance on completion, with a hard guarantee after 8 attempts.
- Hedge Knight Tier 7 Expansion: Once you clear the main campaign (defeating Edgar Storm) and climb to Hedge Knight I at 220,000 momentum, Altar of Memories Hard unlocks Tier 7 legendary gear. At this tier, players can purchase 3 daily tickets and receive 1 free ticket (4 daily). The pity system guarantees your wished legendary item every 16 attempts, meaning a guaranteed legendary drop every 4 days.
3. Fully Completed "Artisan" Legendary Drops
According to the official September 30 update notes, players can obtain fully completed legendary equipment—referred to as "Artisan" gear—at low drop rates. These items drop with Forging Level 5 already unlocked and come pre-loaded with three Engraving Effects. These drop from:
- Elite Hideout highest-stage rewards
- Enemy Hideout clear chests
- Silver Piece Exchange equipment boxes
- equipment Box in the Silver Piece Exchange
4. World Difficulty Drops
World levels dictate equipment tier and drop quality. While basic story progression drops tiers 1 through 3, higher difficulties unlock direct legendary weapon drops:
- Man-at-Arms II (150,000 Momentum): Unlocks the ability to drop Tier 6 legendary equipment.
- Man-at-Arms III (170,000 Momentum): Increases drop rates for Tier 6 legendaries from chests and hideouts.
- Hedge Knight II and III (230,000 to 280,000 Momentum): Expands legendary gear and jewelry drops to field chests, besieged sites, and enemy hideouts across Casterly Rock and the Stormlands.
Legendary Weapon Crafting and Level Requirements
Crafting weapons is locked behind specific account level thresholds. Even if you obtain materials on an alt character, you cannot forge the weapon until reaching the required level.
| Weapon Tier | Level Requirement | Notable Farming Region | Target Momentum Window |
|---|---|---|---|
| Tier 1 | Level 1 | The Gift / Winterfell | Starting Gear |
| Tier 2 | Level 13 | Dreadfort / White Harbor | Early Progression |
| Tier 3 | Level 22 | Oldtown | Mid Progression |
| Tier 4 | Level 28 | Northern Camps / High Hideouts | ~50,000+ Momentum |
Reforging and Enhancing Legendary Weapons
A legendary weapon's base stats represent only part of its total combat power. Reforging determines the weapon's skill synergies and damage multipliers.
Reforge Capacity
Equipment rarity strictly dictates how many times an item can be reforged:
- Rare (Blue) Gear: 1 Reforge slot
- Epic (Purple) Gear: 2 Reforge slots
- Legendary Gear: 3 Reforge slots
To perform a reforge, visit the Reforge Equipment menu. You must combine the base weapon with another weapon of the exact same tier and rarity. The duplicate weapon does not need to belong to the same set.
Desired Random Sub-Stats
When rolling sub-stats on weapons and offensive gear, community testing highlights several high-priority offensive values:
- Attack Power and Attack Power %: Unlike secondary defensive stats, attack power has no hard ceiling and directly scales skill coefficients.
- Critical Strike Rate: Capped at 60% in the character stats sheet. Once your armor set, passive buffs, and jewelry reach the 60% cap, additional crit rate on weapons becomes redundant.
- Critical Strike Damage: Maximizes burst potential during stagger or groggy phases.
- Damage Dealt to Bosses: Direct percentage scalar that stacks independently from skill damage.
- Penetrating Power: Essential for maintaining DPS against high-armor bosses in high world tiers.
Recasting Weapon Effects
If your legendary weapon rolls unfavorable skill traits or random stats, you do not have to salvage the weapon. You can recast the effects using specialized recasting potions earned through weekly Altar of Memories leaderboard rankings.
Class Weapon Engravings and Synergies
Each of the three classes relies on specific weapon pairings and skill engravings to trigger their core damage mechanics.
Knight (Sword & Crossbow)
Knights pair high frontline defense with heavy burst skills. Optimal crossbows and main-hand swords feature:
- Armed Conflict (+2 or higher): Boosts attack power by 8.8% for 20 seconds upon activating Ignite Weapon.
- Slashes+ / Slashes Enhanced: Greatly boosts the base damage coefficient of the Knight's primary burst attack.
- Boost Morale Advancement / Enhanced: Lowers enemy defense by 30% for 12 seconds and raises party critical strike rate and damage.
Assassin (Daggers & Throwing Daggers)
Assassins rely on speed, dodge mechanics, and two class-specific debuffs: Bloodburst and Poison.
- Bloodburst Scaling: Basic combos stack Bloodburst up to 8 times. Triggering an active skill consumes these stacks, granting up to 45% attack power per stack (up to 360% additional attack power on the consumed skill). Following the September 30 update, clearing Bloodburst also grants an attack speed increase.
- Poison Stacking: Applying 5 stacks of poison inflicts a poison stun/daze. September 30 balance changes also increased damage dealt to debuffed targets when striking poisoned enemies.
- Key Engravings: Look for Skull Bash (up to +20% damage on Turning Kick), Turning Kick Enhanced (converts Turning Kick into a two-hit combo skill with high groggy damage), Weaken (increases enemy damage taken by 10% on Ambush), and Stacking Poison (boosts attack power by 10% for 20 seconds).
Sellsword (Axes & Heavy Bows)
Sellswords are slower, high-impact combatants with built-in hit interruption immunity during heavy combos:
- Destruction Mechanics: Combos inflict Shock, converting into Destruction at 6 stacks to amplify all incoming physical damage.
- Rampage Scaling: Entering Rampage dramatically raises attack power, light attack speed, and daze damage.
- Key Engravings: Pulverize (+2 to Earth Strike or artifact skills), Slaughter (+2 to Merciless Strike), and Face-to-Face (+2 to Merciless Strike).
Legendary Weapon Acquisition Summary
| Route | Primary Source | Currency / Entry Cost | Guarantee / Pity Mechanic |
|---|---|---|---|
| Ferocious Beast Crafting | The Bull & high-tier map beasts | 30 RP (Normal) or 60 RP (Certificates) | Guaranteed pelt on first-time clear; RNG on repeated clears |
| Altar of Memories | Winterfell / Story Altars | Dungeon Entry RP | Guaranteed selected wish item at 8 attempts |
| Altar of Memories Hard | Tier 7 Hedge Knight I Zone | Daily Dungeon Tickets (4 per day) | Guaranteed selected legendary item at 16 attempts (4 days) |
| Artisan Field Drops | Elite Hideouts, Enemy Hideouts, Silver Box | Content RP / Silver Pieces | Low random drop chance; yields fully forged Level 5 item |
| Crafting Great Success | Messenger Raven Equipment Forge | Crafting Materials + Copper | 10% chance to forge one tier above current recipe |
Frequently Asked Questions
Is a Tier 4 Legendary weapon better than a Tier 5 Epic (Purple) weapon?
Yes. Player testing demonstrates that legendary weapons feature significantly higher maximum attack rolls and an additional reforge slot compared to purple weapons one tier higher. A Tier 4 legendary weapon with max attack rolls frequently outdamages a Tier 5 purple weapon.
Can you transfer legendary weapons between different classes?
No. Weapons and left-side equipment are strictly class-locked. While you can freely share artifacts, house boards, and unlocked jewelry across alternate characters on the same account, you must farm or craft separate weapons for your Knight, Assassin, and Sellsword.
What happens when you use certificates on Ferocious Beast rewards?
During double-drop events, standard completion using 30 RP doubles the base drop. Using certificates costs 60 RP and triples the rewards, rather than quadrupling them. For long-term RP efficiency, standard runs yield more total attempts per energy spent.
What is the maximum Critical Strike Rate on legendary weapon builds?
The character stat sheet caps Critical Strike Rate at 60%. If your champion gear set, active buffs (such as Boost Morale), and jewelry already grant 60% crit rate, you should reforge your legendary weapon sub-stats into flat Attack Power, Attack Power %, Boss Damage, or Critical Strike Damage instead.













