The Game of Thrones Kingsroad story follows the bastard heir of House Tyre, a minor northern house holding the seat of Renan's Rest. Set directly within the continuity of Season 4 of HBO's television adaptation, the campaign begins as the War of the Five Kings fractures Westeros and the Night's Watch faces destruction at the Wall. Caught between the dying wishes of their father, Ser Marrick, and the terrifying reality of the White Walkers, the protagonist must journey across the Seven Kingdoms to secure house legitimacy and rally military support.
The Timeline and Setting in Season 4 Westeros
The narrative of Game of Thrones: Kingsroad is set against the backdrop of late Season 4. The realm remains severely destabilized following the Red Wedding, with King Robert Baratheon long dead and multiple claimants vying for the Iron Throne. In King's Landing, preparations are underway for the royal wedding between King Tommen Baratheon and Margaery Tyrell.
In the North, House Bolton has taken control of Winterfell, with Roose Bolton installed as Warden of the North. Further north, the Night's Watch is collapsing under catastrophic losses. Lord Commander Jeor Mormont was murdered during a mutiny beyond the Wall, leaving the brothers disordered. Meanwhile, King-Beyond-the-Wall Mance Rayder is marching south toward Castle Black with an army of over 100,000 wildlings, and the true threat—the White Walkers—has begun actively hunting living patrols.
House Tyre and the Crisis at Renan's Rest
The campaign centers on House Tyre, an ancient but impoverished northern house bound by the ancestral words, "Rest is earned." The family's holdfast, Renan's Rest, has fallen into disrepair, with neglected fields and crumbling fortifications managed by the household caretaker, Mary.
The head of the house, Ser Marrick of Renan's Rest, fought alongside Eddard Stark at the Battle of the Bells. By the time the game begins, Marrick is succumbing to a fatal, incurable illness. His trueborn sons, Jacob and Record, are already dead, leaving the player—his bastard child—as the sole surviving heir.
Before his death, Ser Marrick charges the protagonist with two urgent duties:
- Ride across Westeros to rally military aid and supplies for the Night's Watch against the horrors beyond the Wall.
- Deliver a royal writ of legitimization to King's Landing to secure official recognition of the Tyre bloodline, a document that first requires the wax seal of Warden Roose Bolton.
Beyond the Wall and Castle Black
The story begins when Ser Marrick sends the protagonist north to Castle Black to investigate an ominous silence from his brother, Uncle Kennet, a ranger of the Night's Watch. Upon arriving at Castle Black, the protagonist learns that Jon Snow has ridden east into the haunted forest to search for missing rangers.
Accompanying Uncle Kennet beyond the Wall, the protagonist discovers a campsite where wildlings and rangers have been slaughtered, their bodies arranged in an ominous spiral pattern with wounds carved by shards of magical ice. Surviving rangers report encounters with blue-eyed corpses.
Shortly after, a swarm of wights ambushes the patrol. Normal steel fails to permanently destroy the creatures. During the confrontation, a White Walker appears and cuts down Uncle Kennet before the protagonist can intervene. Jon Snow arrives in time to rescue the protagonist, leading a fighting retreat past wildling giants and across the river back to Castle Black.
At the Wall, Jon Snow and Samwell Tarly confirm the dire state of the Night's Watch. With the brothers of the Watch refusing to prioritize tales of the undead over Mance Rayder's approaching horde, Jon urges the protagonist to return south and plead for northern reinforcements.
Returning south through Queen's Crown, the protagonist finds the settlement attacked by cannibalistic Thenn wildlings. The raiders have abducted Jerel, the protagonist's foster sister and former betrothed to their deceased brother. Partnering with a wildling warrior named Tierney—who is hunting the Thenns to free her skinchanger brother, Ubba—the protagonist storms the Thenn tower, executes the raiders, and rescues Jerel. In gratitude, Jerel presents the protagonist with a protective coin from the ancient Rhoynar city of Ny Sar before they return to Renan's Rest to receive Ser Marrick's final blessing.
Northern Politics: House Bolton and Last Hearth
With Ser Marrick dead, the protagonist sets out to secure Roose Bolton's seal on the inheritance writ while gathering supplies. However, the political landscape of the North is fraught with terror:
- The Bolton Terror: At the Frostfields, Bolton captain Howin and collaborator Hugo (a former villager from Renan's Rest) enforce brutal flaying racks to terrorize local smallfolk. Howin flays Griselda, a local tavern keeper, on suspicion of communicating with wildlings.
- House Umber at Last Hearth: The protagonist petitions Lady Umber for troops. Having lost 2,000 men alongside Robb Stark during the southern campaign and the Red Wedding, House Umber cannot spare soldiers. However, Lady Umber pledges grain, farming tools, and fresh forged weapons. When these supplies are stolen by bandits disguised as Night's Watch crows, the protagonist tracks the thieves to Long Lake to recover the armaments.
- Infiltrating Winterfell: Arriving at Winterfell, guards deny the protagonist entrance to Lord Bolton. Through tavern contacts Aldus and Henley, the protagonist tracks down an outlaw group known as the Dancing Fools. After clearing the camp and retrieving stolen loot, the protagonist discovers the "bandits" were extorting taxes under the orders of Ramsay Bolton. Ramsay threatens the protagonist with skinning and his pet Reek, but the protagonist's affiliation with the Night's Watch and House Tyre earns an audience with Roose Bolton.
- The Grey Wolf Clan: Roose Bolton agrees to sign the writ only after the protagonist resolves border conflicts near Torrhen's Square and the Wolfswood, where Tallhart lands face raids from the Stell of the Grey Wolf Clan.
Highgarden Intrigue and the Weakness of White Walkers
To reach the royal court, the protagonist travels south to Highgarden in the Reach, where festivities celebrate the impending union of King Tommen and Lady Margaery Tyrell.
While attending the grand banquet and exploring Lady Olenna Tyrell's briar maze, the protagonist uncovers an assassination plot targeting Lord Russell Blackbar. The poisoning is orchestrated by Lady Florent as vengeance for Brightwater Keep being transferred to House Blackbar. By exposing the poisoner, the protagonist earns an audience with Lady Olenna Tyrell, the Queen of Thorns.
During their stay in the Reach, research conducted by Samwell Tarly at Castle Black reaches the protagonist via local maesters: dragonglass (obsidian) possesses the power to slay White Walkers. However, stockpiles of obsidian in the Reach are non-existent, directing the protagonist's search toward the Stormlands.
The Stormlands Plague and Stannis Baratheon
Arriving in the Stormlands, the protagonist encounters a mysterious plague devastating the lands of House Fell, ruled by Lord Harwood Fell. His son, Jaron Fell, dies in battle attempting to expose the source of the outbreak.
The crisis stems from a cult of heretical Red Priests led by Iridon, who was expelled from his own temple. Iridon deliberately spread the illness to extort noble conversions and gather human offerings. The heretics maintained a working cure using powdered dragonglass as its primary active ingredient.
The protagonist corners and slays Iridon, securing the formula for a local maester to mass-produce the cure in the courtyards of Felwood. The success of the cure draws the attention of King Stannis Baratheon at Storm's End. Acknowledging the protagonist's service, Stannis agrees to send a dedicated shipment of dragonglass north by sea to Castle Black, preparing his own forces to march north and liberate Winterfell from House Bolton.
Overview of Major Story Chapters
| Region | Primary Characters | Core Conflict | Narrative Outcome |
|---|---|---|---|
| Beyond the Wall | Jon Snow, Uncle Kennet, Samwell Tarly | Search for lost rangers; ambush by wights and White Walkers | Kennet is slain; protagonist escapes with Jon Snow; confirms White Walkers are real |
| Queen's Crown | Jerel, Tierney, Ubba, Thenn Raiders | Thenn wildlings sack the town and capture villagers | Protagonist slays Thenn leader; rescues Jerel; receives the ancient coin of Ny Sar |
| Renan's Rest | Ser Marrick, Mary, Hugo | Death of Ser Marrick; Bolton forces demanding levies | Marrick names the protagonist heir; grants royal legitimization writ requiring Bolton seal |
| Last Hearth & Winterfell | Lady Umber, Roose Bolton, Ramsay Bolton | Stolen relief supplies; hunting down the Dancing Fools | Umber supplies secured at Long Lake; protagonist survives Ramsay's threats; secures Roose Bolton's attention |
| Highgarden | Lady Olenna Tyrell, Lord Russell Blackbar | Florent poison plot during wedding celebrations | Blackbar saved; audience with Lady Olenna; discovery that dragonglass kills White Walkers |
| The Stormlands | Stannis Baratheon, Lord Harwood Fell, Iridon | Plague outbreak fueled by heretical Red Priests | Iridon defeated; plague cured with powdered obsidian; Stannis pledges dragonglass to the Wall |
Frequently Asked Questions
Who is the main character in the Game of Thrones Kingsroad story?
The protagonist is an original character created for the game: the bastard child of Ser Marrick of House Tyre, a lesser northern noble house seated at Renan's Rest.
Where does Game of Thrones: Kingsroad fit in the timeline?
The game takes place during late Season 4 of the HBO television series, overlapping with the aftermath of the Red Wedding, Roose Bolton claiming Winterfell, and Mance Rayder's assault on the Wall.
Do choices in dialogue affect the campaign?
Yes. Player choices during interactions with characters like Jon Snow, Roose Bolton, and Lady Olenna influence narrative dialogue paths and certain mission rewards, though the overarching framework follows the low-fantasy canon of the HBO series.
What is the significance of dragonglass in the story?
Following the death of Uncle Kennet to a White Walker, the protagonist learns through Samwell Tarly's research that dragonglass (obsidian) kills the undead. Procuring it becomes a primary objective, leading directly to the conflict with Iridon and an alliance with Stannis Baratheon in the Stormlands.










