Beyond the Wall Expedition is a repeatable seasonal dungeon mode in Netmarble's action RPG Game of Thrones: Kingsroad, unlocked at Level 20 through the Expedition Manager at Castle Black. It serves as one of the primary end-game sources for high-tier jewelry, crafting ores, House Sigils, and monthly Golden Dragon leaderboard rewards. Clearing stages efficiently requires optimizing map encounter paths, managing seasonal Requisition Tokens, and utilizing specific combat builds tailored to encounter timers.
How to Unlock and Enter Beyond the Wall Expeditions
Players unlock the Beyond the Wall Expedition mode upon reaching character Level 20 and accessing the second zone in The Gift. The expedition terminal and shop manager are stationed at Castle Black.
Each expedition run consumes RP (Resolution Points) upon claiming stage completion rewards. For seasonal progression and leaderboards:
- Weekly Attempts: Players receive three free expedition reward counts per week. Up to two additional entry reward counts can be purchased weekly using Golden Dragons (600 Golden Dragons per extra attempt, totaling 1,200 for both).
- Difficulty Tiers: Expeditions scale in difficulty brackets across character progression (unlocked across milestones such as Level 20, Level 30, and Level 40), with higher stages extending through Stage 20 and Stage 25 in expanded seasonal updates.
- Seasonal Reset: As seasons transition (such as Season 2 Rose and Thorn or Season 3 Rain and Flame), dungeon progress stages, seasonal rankings, and unused seasonal Requisition Tokens reset.
Speedrun Routing and Chrono Optimization Tips
Rankings and monthly Golden Dragon distributions are decided by clear times. Game updates calculate clear times in seconds rather than minutes, while excluding floor progression counts and remaining Dragonglass fragments from the final score formula.
Top leaderboard runners use several specific routing and mechanical strategies:
- Timer Rules: The expedition chrono only runs while actively engaged in an enemy encounter. The timer pauses entirely while viewing the expedition map, browsing post-battle buff selections, or interacting with safe nodes. Quitting out of an encounter does not penalize your total time; it simply resets that specific encounter's chrono, allowing repeated retries for optimal execution.
- Map Seeds and Node Skipping: Map layouts are procedural. Runners reset the expedition map until finding a path with up to three skippable combat nodes using Mystery Stones. Stone nodes bypass fights entirely without advancing the timer, though they can occasionally trigger random buffs, debuffs, or Dragonglass rewards.
- Area 7 Tree Encounter: When encountering the fallen tree clearing, grab the axe and strike the tree. You must wait for the prompt text to blink on the screen before landing the final hit, or the tree can become stuck at 1 HP, forcing a room reset.
- Fastest Boss Encounters: On the final stage, Beast bosses (such as the spider, cat, or elk) offer the fastest clear times because you can sprint directly to the boss arena. Wildling bosses frequently feature long climbing animations or Giant spawns that waste excessive chrono time, while Wight encounters force players to grind through multiple preliminary monster waves before the boss appears.
- Handling Minor Stages: For Blizzard stages, sprint straight down the center path between enemies toward the Night's Watch NPC without crouching; you only need to kill Wights if lingering aggro prevents speaking to the NPC. On sample collection stages, pick up the four samples during the first rotation of mobs rather than waiting on enemy respawns.
Class Setups and Expedition Combat Mechanics
Potions from your regular inventory cannot be consumed during active expedition combat encounters. Because of this restriction, self-sustain, crowd control, and burst damage modifiers are vital.
- Set Bonuses: The Brute set (all six pieces) is widely considered optimal for this content because its inherent life-steal mechanic provides health sustain during battle without potion usage. Players often pair this with the Savant set as a secondary research bonus.
- Skill Rotations: Across all three classes (Knight, Assassin, and Sellsword), equipping Ignite Weapon Plus is standard for the 10-second duration increase and wide-area AoE clearing. Knights benefit heavily from Boost Morale Plus (reducing nearby enemy defense by 30%) and Slashes Plus. Assassins prioritize School Bash, Turning Kick Plus, and Ambush Plus, swapping between fire skills for Wight stages and poison setups for Beast or Wildling bosses. Sellswords utilize Earth Strike Plus for heavy ground stuns and damage immunity during execution combos.
- Key Trait Tree Node: The King's Gaze node in the trait tree provides approximately 60 Rage per projectile hit alongside a 15% attack power increase for 10 seconds, ensuring rapid ultimate and active skill cycling.
- Pre-Buffs: Before starting a high-tier run, visit a regional Gods' Haven (such as in the Reach or Stormlands) to receive passive attack power, damage mitigation, or critical strike rate buffs. At the final supply tree inside the expedition, spend collected Dragonglass to purchase the 25% attack power potion before engaging the final boss.
Stage Clear Drops and Lucky Box Contents
Expeditions grant direct completion drops alongside seasonal Lucky Boxes containing upgrade materials, currencies, and sigils based on stage tiers.
| Stage Bracket | First-Time Rewards | Repeat Clear Rewards |
|---|---|---|
| Stage 1 to 10 | Requisition Tokens, Copper, House Sigils (Uncommon–Epic), Expedition Stage 1–10 Lucky Box | Requisition Tokens, Copper, House Sigil chance (Guaranteed Stage 8+), Stage 1–10 Lucky Box |
| Stage 11 to 20 | Requisition Tokens, Copper, House Sigils (Uncommon–Epic), Expedition Stage 11–20 Lucky Box | Requisition Tokens, Copper, House Sigils (Uncommon–Epic by chance), Stage 11–20 Lucky Box |
Opening an Expedition Lucky Box grants one item from its pool based on set probabilities:
| Expedition Stage 1–10 Lucky Box Pool | Expedition Stage 11–20 Lucky Box Pool |
|---|---|
| Golden Dragon x4,000 / x1,000 / x400 | Golden Dragon x10,000 / x4,000 / x1,000 / x400 |
| Requisition Token x160 / x320 | Requisition Token x160 / x320 / x480 |
| Gold Ore x20 | Gold Ore x20 |
| Silver Ore x45 | Silver Ore x45 |
| Iron Ore x200 | Iron Ore x200 |
| Quality Artifact Reinforcement Tool x1 | Excellent Artifact Reinforcement Tool x1 |
| Epic Artifact Reset Ticket x1 | Legendary Artifact Reset Ticket x1 / Epic Reset Ticket x1 |
| Ordinary / Well-made Equipment Fragment x15 | Superior / Exceptional Equipment Fragment x15 |
| Equipment Hardener x3 / Effect Locker x4 | Equipment Hardener x5 / Effect Locker x6 |
| Jewelry Hardener x2 / Effect Locker x4 | Jewelry Hardener x4 / Effect Locker x6 |
| Uncommon - Epic Sigil Box x1 | Uncommon - Epic Sigil Box x2 / Rare - Epic Sigil Box x2 |
| Copper x20,000 | Copper x50,000 |
Beyond the Wall Requisition Token Exchange Shop
Requisition Tokens earned from completing seasonal expeditions can be spent at the Castle Black merchant. Purchase counts are limited per character, account, or weekly/monthly refresh windows.
| Exchangeable Item | Purchase Limit | Required Tokens |
|---|---|---|
| Outfit Writ of Exchange [Wildling] x1 | Once per character | 1,800 |
| Legendary Jewelry Selection Box x1 | Once per account | 1,800 |
| Legendary Jewelry Selection Box x1 | 2 times per account | 920 |
| Epic Jewelry Selection Box x1 | 2 times per account | 260 |
| Epic Great House Sigil Box x1 | 4 times per account | 1,500 |
| Rare Great House Sigil Box x1 | 4 times per account | 340 |
| Uncommon Great House Sigil Box x1 | 4 times per account | 190 |
| Uncommon - Epic Sigil Box x1 | 10 times per account / week | 150 |
| Rare - Legendary Jewelry Box x1 | 3 times per account / month | 115 |
| Uncommon - Legendary Jewelry Box x1 | 3 times per account / week | 90 |
| Uncommon - Epic Jewelry Box x1 | 3 times per account / week | 80 |
| Common - Rare Jewelry Box x1 | 3 times per account / week | 50 |
| Building Materials x10 | 3 times per account / week | 13 |
| Gold Ore x1 | 20 times per account / week | 8 |
| Silver Ore x3 | 20 times per account / week | 5 |
| Pouch of Flaming Oil x1 | Unlimited | 1,000 Copper |
Frequently Asked Questions (FAQ)
Does quitting an encounter ruin your expedition timer?
No. The expedition chrono only tracks time inside active battles. Quitting out of a combat encounter resets that specific fight's timer without advancing the master clear clock, allowing you to re-enter and execute a faster attempt.
Can you use health potions from your inventory inside expedition fights?
No. Standard inventory potions cannot be consumed during combat stages in Beyond the Wall Expeditions. Health sustain must be generated through gear traits such as the Brute set's life-steal effect or specific relic passive abilities.
Do Requisition Tokens carry over into future seasons?
No. Requisition Tokens are tied directly to the active season (such as Rose and Thorn or Rain and Flame). When a season concludes, existing Requisition Tokens expire, while the exchange shop rotates to the new seasonal token currency.












