Tourney is a 1v1 seasonal regional event introduced in Season 2 (Trial of the Reach Bannermen: Rose and Thorn) of Netmarble's action RPG Game of Thrones: Kingsroad. The event challenges players to defeat NPC opponents across jousting bouts using a mix of tactical rock-paper-scissors choices and quick-time events (QTEs). Mastering elemental matchups and input timing allows you to clear matches in as few as two to three rounds.
Tourney Overview and Entry Requirements
Tourney is an Area Event that opens at specific times during the season. It provides solo competitive jousting encounters against featured NPC knights, including opponents such as Sir Carrick, Simon of House Beesbury, and Sir Gar.
To participate in Tourney matches, your account must meet the following official parameters:
- Unlock Condition: Available once you reach World Difficulty Lv. 2 Infantry.
- Entry Fee: Costs 4,500 Coppers and consumes 1 Season Area Event Reward Count per entry.
- Ticket Regeneration: 1 reward count recharges each day, storing up to a hard cap of 7 counts. Unused counts do not accumulate past 7.
- Tracking Separation: Season Area Event Reward Counts are tracked independently from standard regional Area Event counts.
- Match Format: Each contest features 2 sets with up to 5 rounds per set. Winning rounds quickly through superior damage shortens the match duration.
Tactics Selection and Elemental Matchups
At the beginning of every round, you must select one of five combat tactics before charging your opponent. Each tactic represents an elemental attribute that determines damage scaling based on rock-paper-scissors priority.
The five available tactics and their corresponding attributes interact under fixed rules:
| Tactic Category | Attribute Type | Strong Against | Vulnerable To | Strategic Priority |
|---|---|---|---|---|
| Knight's Strike | Light | Fire, Water, Grass | Dark | Best blind opener in Round 1 |
| Squire's Rebellion | Dark | Light | Fire, Water, Grass | High-risk pick; avoid opening with it |
| Heavy Strike / Precision Strike / Counterattack | Basic (Fire, Water, Grass) | Fire beats Grass; Grass beats Water; Water beats Fire | Countered by opposing basic element and Light | Situational counters for Round 2 and beyond |
A single tactic cannot be used more than once per match by either combatant. Because both you and the NPC exhaust your chosen cards as rounds progress, you can deduce safe moves by checking the opponent's tactical history in the bottom-left corner of the screen:
- Round 1 Opener: The enemy NPC's element is concealed in the initial round. Deploying Knight's Strike (Light) provides the highest mathematical advantage because only Dark can counter it, while it maintains advantages over Fire, Water, and Grass.
- Round 2 and Later Rounds: Check which element the NPC already spent. For example, if the enemy used Fire in Round 1, they cannot use it again. This allows you to safely select Grass without any fear of facing a Fire counter.
- Countering Light or Dark: If the opponent deploys Light or Dark, react in subsequent encounters with basic elements or Light counters according to remaining cards.
QTE Mechanics and Input Timing
Every round transitions from tactical planning into two sequential quick-time event (QTE) sequences. Executing these inputs successfully builds horse momentum and breaks the opponent's guard.
Initial Dash Phase
The first sequence tests your acceleration timing on horseback:
- Watch the timing meter appear in the center of the display.
- Tap the Space key on PC keyboards or tap the mobile display screen three times.
- Time each input so the indicator registers inside the shrinking yellow target window.
- Completing all three presses locks in high momentum. Even when suffering an elemental disadvantage or an elemental tie, having higher momentum than the NPC deals superior damage and swings round outcomes in your favor.
Visor Combat Prompts
Once the horses collide, the camera shifts inside the helmet visor view, presenting three rapid-action prompts in randomized order:
- Press on time: Single timed prompt requiring an exact tap.
- Press 2 times: Double-tap sequence within a short duration window.
- Press 3 times: Rapid triple-tap sequence within the time limit.
On PC keyboards, these actions correspond strictly to the Q, E, and F keys. According to official developer tips, pressing incorrect keys does not trigger a failure penalty. If you struggle to identify the correct prompt instantly, pressing Q, E, and F simultaneously on the beat registers as a success as long as your timing aligns with the prompt window.
Tourney Event Rewards
Clearing Tourney rounds and winning complete matches rewards resources tied to seasonal and account progression. Accumulated wins grant tiered payouts, while finishing entire sets yields championship rewards.
Documented Tourney rewards include:
- Dragons and House Sigils: Faction materials for house advancement and Sigil House upgrades.
- Season Tokens: Currencies exchanged on the Season Page for account rewards or converted to Copper at maximum rank.
- High-Tier Equipment: Level 5 engraving materials and high-stat jewelry drops, including Topaz earrings with fixed roll effects up to 99%.
- Character Growth Items: Account experience and Copper caches.
Frequently Asked Questions
Can I participate in Tourney without Season Area Event Reward Counts?
Entering Tourney requires both 4,500 Coppers and an active Season Area Event Reward Count. If your counts are at zero, you cannot enter until the daily reset recharges a ticket (up to the maximum cap of 7).
Why did I deal more damage despite an elemental disadvantage?
Momentum achieved during the initial three-step dash phase directly modifies your outgoing strike damage. Hitting perfect inputs in the yellow window allows your character to overpower the NPC even if they hold an elemental advantage over your tactic.
Can an NPC reuse a tactic in the same match?
Neither the player nor the NPC can select the same tactic twice within a single match. Every deployed tactic is exhausted until the match concludes.













