In Netmarble's action RPG Game of Thrones: Kingsroad, halted quest progression is almost never a technical glitch. Instead, quests typically stop advancing because your character has hit a Minimum Momentum (MM) threshold, missed a dialogue trigger with a specific named NPC, or failed to collect an essential piece of evidence in an investigation sequence.
Understanding how the game gates story episodes and structures hub investigations will keep your character moving steadily across Westeros.
Universal Troubleshooting Routine for Stalled Quests
When an objective stops updating or an NPC will not speak with you, run through this five-step diagnostic routine before assuming the quest is bugged:
- Read the journal text for stated gates: Stalled main quests frequently print their exact blocker in the quest log. Look for explicit requirements such as reaching a specific character level, attaining a required Minimum Momentum (MM) number, or finishing an earlier prerequisite quest line.
- Confirm map regions and waypoint access: Main objectives often update to distant regional maps that you have not explored. Fast-travel to the closest available waypoint and travel toward the regional border on foot.
- Interact with named NPCs instead of bounty boards: Story episodes and City Mysteries advance through specific named personalities—such as maesters, guard captains, or estate retainers. They do not auto-complete at generic city job boards.
- Run aide quests to bridge stat gaps: If your progression is blocked by a momentum or level requirement, aide quests are the game's built-in catch-up system. Completing these short, repeatable tasks awards the experience and materials needed to upgrade your gear.
- Re-enter the area or restart the client: If an objective marker fails to trigger after satisfying all requirements, zoning out to another map or relogging resets local instance triggers.
Main Quest Episodes and Minimum Momentum (MM) Requirements
Main story progression follows an episodic structure following your protagonist—the bastard child of Sir Marrick of House Tyre from Renan's Rest. Starting in Episode IV, main story quests enforce strict Minimum Momentum (MM) requirements. If your equipment rating falls below these values, the quest will refuse to advance.
| Episode | Quest Name | Minimum Momentum (MM) |
|---|---|---|
| Episode IV — Northern Lord's Acknowledgment | Trouble in Torrhen's Square | 8,680 |
| Episode IV — Northern Lord's Acknowledgment | The Wolves in the Woods | 11,680 |
| Episode IV — Northern Lord's Acknowledgment | The Old Way | 15,420 |
| Episode V — Guide to the North | Nothing Comes for Free | 15,420 |
| Episode V — Guide to the North | The Crossroads | 15,420 |
| Episode V — Guide to the North | Breaking the Chain | 17,510 |
| Episode V — Guide to the North | From a Certain Point of View | 17,510 |
| Episode V — Guide to the North | For the Good of the North | 19,640 |
| Episode V — Guide to the North | Declaration of War | 19,640 |
| Episode V — Guide to the North | Written in Blood | 25,620 |
| Episode V — Guide to the North | A Peaceful Land, A Quiet People | 25,620 |
| Episode VI — Rich City Owner | The Slavers' Remnant | 28,780 |
| Episode VII — Red Castle | First of His Name | 28,780 |
| Episode VIII — The Great Other | Lord of Renan's Rest | 30,200 |
| Episode VIII — The Great Other | The Great Other | 30,200 |
| Episode IX — Old Story of an Old City | The Economics of Combat | 32,170 |
| Episode IX — Old Story of an Old City | Negotiating Poison | 34,320 |
| Episode IX — Old Story of an Old City | Forbidden Knowledge | 49,000 |
Later episodes scale upward considerably, reaching 60,790 MM in Episode XI (The Roseroad), 86,860 MM in Episode XII (Flame and Shadow), and over 114,550 MM by Episode XIV (Snow and Storm).
City Mysteries: Solving Investigation Chains
City Mysteries are multi-part investigation chains that require evidence gathering, map deduction, and NPC tracking rather than simple combat arenas.
Oldtown: The Location of the Body
This mystery is often flagged as stuck when players find early clues but do not complete the symbol circuit:
- Search the murdered son's luggage to obtain the note containing four distinct symbols, alongside a map fragment found on the corpse.
- Head toward the bell tower landmark marked with the eye icon to inspect the area and retrieve Map Fragment 2 of 4.
- Follow the directive upward toward the ear icon location to collect Map Fragment 3 of 4.
- Climb and drop down to the secluded terrace to secure the pouch containing the right hand.
- Locate the final chest near the house marked by a bloody handprint to obtain the pouch with the left hand, assemble the full map, and report back to the commoner NPC.
Oldtown: A Great Discovery
Anchored around Maester Venn in Oldtown, this mystery revolves around geometric map diagrams:
- Speak with the quest giver to receive the initial clue featuring overlapping circular diagrams.
- Locate the first hidden chest positioned inside the primary highlighted radius on your map.
- Collect the updated map fragment from the chest, which directs you toward the harbor docks.
- Search the deck of the targeted boat to uncover the second hidden chest, retrieve the diagram data, and confront the contact.
White Harbor Mysteries
White Harbor contains several local hub investigations that require speaking with specific working-class NPCs:
- The Stolen Ledger: A fishmonger in Fishfoot Yard loses his account ledger to a thieving crow. Inspecting the rooftops near the docks reveals a false lead (a love poem addressed to Mara) before you can climb to the upper shingles and recover the genuine ledger.
- The Bard's Song: A local bard in White Harbor tasks you with delivering his verse—aimed as an insult toward high society—directly to unsuspecting nobles gathered in the gardens of the New Castle.
Story Choices and Hidden Side Objectives
Game of Thrones: Kingsroad introduces branching decision prompts during key narrative beats. Understanding their limitations prevents unnecessary anxiety over locking yourself out of content.
Main Campaign Decision Points
During critical encounters—such as being asked to surrender weapons or report rogue factions to House Bolton—the game offers distinct dialogue responses.
- Linear Progression: Story choices do not split the main campaign into alternate narrative endings. The core journey across the Seven Kingdoms remains fixed.
- Immediate Repercussions: Handover and dialogue decisions primarily influence immediate quest rewards, NPC approval, and minor scene variations. Selecting cooperative options generally rewards additional silver, copper, or favorable standing with regional commanders.
The Wolf's Shadow (Winterfell)
One of the most frequently sought early-game tasks is The Wolf's Shadow:
- Location: Winterfell, situated right outside the north gate.
- Level Requirement: Recommended level 1.
- Recorded Rewards: Approximately 2,700 Copper and 4,000 Experience, alongside basic inventory supplies.
- Troubleshooting: If the quest marker does not display outside the gate, verify that the local Winterfell waypoint is activated and check that the task is formally tracked in your journal.
Under the Surface (White Harbor Infiltration)
During Episode VI (Rich City Owner), the main objective requires tracking Yunkai slavers through White Harbor:
- Inquire with patrons around Fishfoot Yard until you are pointed toward The Lazy Eel, a seedy tavern located just off the main market square.
- Speak to the displaced refugees inside the tavern regarding Davion's fate near the Dreadfort.
- Pose as a refugee seeking passage east to Essos by speaking to the smuggler contact.
- Visit the local pawn broker to retrieve a genuine eastern wood carving of an elephant with a silken back rug (ignore the merchant's discounted counterfeit stock).
- Deliver the artifact to the contact, then follow the alley below the mint into the open square to eliminate the ambush and force the opening of the Seal Gate.
Frequently Asked Questions
Why will my main quest not start or update?
Your character is likely blocked by a Minimum Momentum (MM) gate or an unfinished prerequisite task. Check your quest log for explicit gear rating targets. If an MM gate is active, refine your main weaponry, equip complete armor set bonuses, and clear regional aide quests to meet the threshold.
Where do I pick up the Oldtown City Mysteries?
The Oldtown mystery chains start by talking directly to named NPCs in Oldtown's central research district, particularly Maester Venn. They do not appear on auto-accept task boards and require walking near their specific hub positions to initiate.
Can a wrong dialogue choice ruin my playthrough?
No. Story choices in Game of Thrones: Kingsroad do not branch the broader plot or permanently lock you out of major story endings. Choices alter immediate character dialogue, short-term scene staging, and minor reward payouts.













